Kindred
Patch 26.8
Kindred
#65

Kindred

DJungle

The Eternal Hunters

MarksmanMana
Win Rate
47.8%-2.02%
Pick Rate
16.7%+6.9%
Ban Rate
0.3%
Matches
78,668
Rank Change
-9

Playing as Kindred

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Playing against Kindred

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

Skill Order

Max: E > E > E
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
R
R
R
R
Q

Dance of Arrows

W

Wolf's Frenzy

E

Mounting Dread

R

Lamb's Respite

Abilities

Mark of the KindredP

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of ArrowsQ

Dance of Arrows

9s35340
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's FrenzyW

Wolf's Frenzy

18/17/16/15/14s40560
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Mounting DreadE

Mounting Dread

14/12.5/11/9.5/8s500
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb's RespiteR

Lamb's Respite

160/140/120s100500
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Skins (5)

Kindred (Default)

Kindred (Default)

1 / 5

Power Curve

Late Game Champion
Early GameLevels 1-6
37%

Weak early game. Play safe, farm under tower, and wait for key item spikes.

Mid GameLevels 7-12
49%

Still scaling. Continue farming side lanes and avoid unfavorable fights.

Late GameLevel 13+
99%

Extremely strong late game. Team fight potential is at its peak.

Champion Lore

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

Marksman

Rankings & Trends

Overall Rank
-9#65
Win Rate
-2.02%47.8%
Pick Rate
+6.9%16.7%
Ban Rate
0.3%
Score
33.5
Tier Changed: B→D

Champion Profile

Easy
Attack8/10
Defense2/10
Magic2/10
Difficulty4/10
ResourceMana

Recommended Runes

Inspiration
InspirationPrimary
First Strike

First Strike

Keystone

51.9%

WR

Domination
DominationSecondary
Rune Pick Rate38.9%

Recommended Build

53.9% WR
Summoner Spells
SummonerSmiteSummonerBarrier
Starting Item
Item 1056
Core Item
Item 6673
Boots
Item 3009
Core Build
Item 3157
Item 3089
Item 3046
Build Pick Rate31.9%

Base Stats

Offense
Attack Damage65
Attack Speed0.625
Attack Range500
AD / Level0
Defense
Health595
Armor29
Magic Resist30
HP Regen7
Utility
Mana300
Mana Regen7
Move Speed325
Scaling
HP / Level104
Armor / Level4.7
MR / Level1.3
Mana / Level35