
Patch 26.8

#188
Rumble
CMidthe Mechanized Menace
FighterMageHeat
Win Rate
48.5%-5.63%
Pick Rate
2.3%-6.3%
Ban Rate
0.2%
Matches
12,626
Rank Change
+8
Playing as Rumble
- •Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- •Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- •If you are winning a fight you can use your ultimate to wall off an escape path.
Playing against Rumble
- •Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- •Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- •Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Skill Order
Max: W > W > W1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
●
●
●
●
●
W
●
●
●
●
●
E
●
●
●
●
●
R
R
R
R
Q
Flamespitter
W
Scrap Shield
E
Electro Harpoon
R
The Equalizer
Abilities
Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
10/9/8/7/6s600
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield
6s20
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electro Harpoon
0.5s850
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer
130/105/80s1750
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Skins (5)
Rumble (Default)
1 / 5
Power Curve
Late Game ChampionEarly GameLevels 1-6
29%Weak early game. Play safe, farm under tower, and wait for key item spikes.
Mid GameLevels 7-12
74%Power spike at core items. Look for skirmishes and objective fights.
Late GameLevel 13+
90%Extremely strong late game. Team fight potential is at its peak.
Champion Lore
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
FighterMage
Rankings & Trends
Overall Rank
+8#188
Win Rate
-5.63%48.5%
Pick Rate
-6.3%2.3%
Ban Rate
0.2%
Score
30.0
Tier Changed: S+→C
Champion Profile
Attack3/10
Defense6/10
Magic8/10
Difficulty10/10
ResourceHeat
Recommended Runes
DominationPrimary
Dark Harvest
Keystone
51.1%
WR
ResolveSecondary
Rune Pick Rate6.1%
Recommended Build
55.1% WRSummoner Spells
Starting Item
Core Item
Boots
Core Build
Build Pick Rate34.1%
Base Stats
Offense
Attack Damage64
Attack Speed0.644
Attack Range125
AD / Level0
Defense
Health640
Armor36
Magic Resist28
HP Regen7
Utility
Mana150
Mana Regen0
Move Speed345
Scaling
HP / Level105
Armor / Level4.7
MR / Level1.55
Mana / Level0