
Patch 26.8

#212
Azir
CMidthe Emperor of the Sands
MageMarksmanMana
Win Rate
48.5%-5.86%
Pick Rate
0.6%-7.0%
Ban Rate
15.2%
Matches
6,819
Rank Change
+1
Playing as Azir
- •Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- •In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- •Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- •Be a bird!
Playing against Azir
- •Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- •Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- •Try to think of Sand Soldiers as fire. Don't stand in the fire.
Skill Order
Max: W > W > W1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
●
●
●
●
●
W
●
●
●
●
●
E
●
●
●
●
●
R
R
R
R
Q
Conquering Sands
W
Arise!
E
Shifting Sands
R
Emperor's Divide
Abilities
Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
14/12/10/8/6s70/80/90/100/110740
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
1.5s40/35/30/25/20525
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Shifting Sands
22/20.5/19/17.5/16s601100
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
120/105/90s100250
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Skins (5)
Azir (Default)
1 / 5
Power Curve
Late Game ChampionEarly GameLevels 1-6
24%Weak early game. Play safe, farm under tower, and wait for key item spikes.
Mid GameLevels 7-12
62%Moderate mid game. Group for objectives and look for picks.
Late GameLevel 13+
98%Extremely strong late game. Team fight potential is at its peak.
Champion Lore
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
MageMarksman
Rankings & Trends
Overall Rank
+1#212
Win Rate
-5.86%48.5%
Pick Rate
-7.0%0.6%
Ban Rate
15.2%
Score
28.1
Tier Changed: S+→C
Champion Profile
Attack6/10
Defense3/10
Magic8/10
Difficulty9/10
ResourceMana
Recommended Runes
DominationPrimary
Dark Harvest
Keystone
52.3%
WR
ResolveSecondary
Rune Pick Rate15.3%
Recommended Build
52.3% WRSummoner Spells
Starting Item
Core Item
Boots
Core Build
Build Pick Rate33.3%
Base Stats
Offense
Attack Damage56
Attack Speed0.625
Attack Range525
AD / Level0
Defense
Health575
Armor25
Magic Resist30
HP Regen7
Utility
Mana320
Mana Regen8
Move Speed330
Scaling
HP / Level108
Armor / Level5
MR / Level1.3
Mana / Level40